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Zero's Jutsu Icon_minitimeTue Apr 14, 2015 8:36 pm by Zero Koyomi

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 Zero's Jutsu

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Zero Koyomi

Zero Koyomi


Posts : 6
Join date : 2015-01-14

Zero's Jutsu Empty
PostSubject: Zero's Jutsu   Zero's Jutsu Icon_minitimeTue Apr 14, 2015 8:36 pm

Name: Vascude Crisis
Element: Katon
Rank: S
Spec Type: Ninjutsu
Backstory: This attack is one of the Three Tails main abilities used in combat.


Appearance:
Zero's Jutsu Tumblr_n2lyh109Vp1r6y2zao2_400
Handseals: Extension of Hands
Duration: 1 post with a Two post Linger
Cooldown: Five Posts (begins after the two posts)
Range: 50 Meters l 20 Meter Radiation area
Power: Chakra
Speed: Chakra
Health: -
Stat Boosts: N/A
What it does:
This ability allows the three tails to use its plasmid energy to create a large wave of radiation in order to incinerate anything it touches. By holding its arms out it begins to push the destructive element through its body, changing it from a simple solid based energy into that of radiation before releasing it out in a large wave of power. The initial blast travels outwards at the speed of its chakra, incinerating anything in touches with less health than its power while the user stands still. If used in the air, the wave will turn into a outward blast of power, encircling the user before being pushed outwards in every direction. The secret kick to this ability lies with its incineration, which instead of burning said person, it simply breaks them down on a molecular level. What this means is, if one were to try regenerating what was lost, it would not return due to every single bit of it being demolished yet this only applies if the targets health is lower than the power of the jutsu. After progressing to its full distance, the after effects cause it to linger about in small waves around the crater in which it was made. The waves are like simple flames that leak out the destructive radiation up to ten meters from the crater, giving off the same effect albeit at half the jutsu's power. This however does not affect the Jinchuriki.

Character Specific: Yaju Hayate/ The Three Tails(Fully Mastered)
Wordcount to learn: 8000
Action Cost: 100
Mastery: Mebbe
Bonus Requirements: Mastered Bijuu
Canon or Custom: custom

Name: Megaflare
Element: Lightning/Fire
Rank: S
Spec Type: Nin
Backstory: the Sanbi's Ultimate attack


Appearance:
Zero's Jutsu Crisiscore-bahamut-summoning-o
Handseals: N/a
Duration: 2 posts
Cooldown: 4 posts
Range: 50 meters
Power: Chakra
Speed: Chakra
Health: -
Stat Boosts:
What it does:
Megaflare is the strongest attack of the Sanbi. Megaflare is initiated by the Sanbi flying 80 meters into the air to charge the attack as a dark aura envelopes its body. After the one post charge the attack is dispersed as a 10 meter beam of concentrated lightning and fire towards the ground. Once it strikes the ground or its intended target it begins to explode in a radius of 50 meters around the epicenter traveling in all directions. The ground in which the attack strikes is destroyed, causing a large hole 20 meters in diameter to appear. In the event that one survives the attack, if their base health is lower than the power of this jutsu they are stunned for three posts due to the immense electrical pulses this attack gives off.

Character Specific: Sanbi and its Jin in full beast form
Wordcount to learn: 8000
Action Cost: 100
Mastery: -
Bonus Requirements: Fully Mastered Sanbi
Canon or Custom: Custom

Name: Perfect Symbiosis: Kuro Okami
Element: -
Rank: S
Spec Type: Ninjutsu
Backstory: The evolution of Kuro Okami which came to Yaju during a certain traumatic event. After facing the inner chaos of himself which formed into his father, he accepted the nature of who he really was and used the power of his anger and agression to become a perfect harmony of his wolf form. Through this form he was capable of using his true power to not only protect those close to him, but also shattering the illusions of Chaos.


Appearance:
Human Transformation:
Big Spoiler hurr:

Perfect Symbiosis:
CLick :
Handseals: None
Duration: Until Canceled
Cooldown: X amount of posts held
Range: -
Power: -
Speed: -
Health: -
Stat Boosts: +70 towards any two Stats
What it does:

Perfect Symbosis is an unique jutsu in which the user undergoes a transformation like state. No longer being bound to four legs, Yaju can now fight at his full power while have the reflexes of a true wolf. In his human form after the jutsu is activated, his body gives off a silver wisp like aura, his hair going from black to silver to show the transformation. While in this form he is granted a small renerative ability at the cost of 30 AP, only allowing him to heal cuts and bruises while also allowing the reattachement of limbs. His nails are now sharper, gaining the sharpness of his chakra stat as well as the health of his chakra stat due to his chakra now strengthing his whole body, in this form the gains a different AP counter, if Stamina is chosen as one of the main stats, that will be the pool of points until it runs out, then the users natural ap will begin to drain.

Character Specific: Y
Wordcount to learn: 6000
Action Cost: 100 for activation of Perfect Symbiosis, 90 for Human Activation. 30 AP upkeep for both
Mastery: Y
Bonus Requirements: Replaces Kuro Okami, Must have Kuro Okami
Canon or Custom: Custom

Name: Glaciate Barrier
Element: None
Rank: A
Spec Type: Space-Time
Backstory:
This ability was made shortly after Rokuro's study into using Space-Time as a protection rather than a way of getting around or its conventional uses. This time instead of creating a barrier to hinder he created a barrier to help protect either himself or his comrades if the time had came to do so.


Appearance:
Zero's Jutsu Tumblr_mwd7vdrdFd1sggngso1_500
Handseals: Dog -> Boar -> Hand Thrust
Duration: Until dispersed
Cooldown: +2 posts used
Range: 25 meters
Power: -
Speed: 69
Health: 69
Stat Boosts: None
What it does:

The Glaciate Barriers are an unique set of barriers made by its creator and those he teaches. These barriers are made through the users chakra forced through the Tenketsu found in the hands of the user, the formation appearance of the barriers is splotchy and usually consisting of erratic colors, but once the barrier forms it is as solid as steel. The barriers can be made anywhere 5 meter and 25 meter constructs, each of which on form in front of the users field of vision (They can bend at 90 degree angles, but the side are relatively smaller). These barriers can be slightly constructed to make square barriers around the user or those of his choosing although if an enemy were to be trapped inside of it, the only way to get out would be to destroy the barriers itself or dig underground.


Character Specific: Rokuro Masamune or those he teaches
Wordcount to learn: 4,500
Action Cost: 50
Mastery: Y
Bonus Requirements: Space-Time, My Permission
Canon or Custom: Custom

Name: Nariem
Element: -
Rank: S
Spec Type: Fuuinjutsu
Backstory: This seal was formed after studying different forms of sealing, one of which was the ability to seal either a bijuu or chakra sources onto others. A custom seal made by Yaju, it allowed him a means of potentially sealing bijuu and chakra into other people


Appearance:
Spoiler:
Handseals: Dog > Hare > Monkey > Rooster
Duration: Indefinite
Cooldown: -
Range: -
Power: -
Speed: -
Health: -
Stat Boosts: -
What it does:

The seal itself was originally meant to seal bijuu, but it can seal any source of chakra, though not humans and in some cases weapons. The effects the seal has when dealing with non-bijuu chakra sources is two stage. The first stage, the passive stage, is where the user has no changes, and is basically a normal human. The second stage [Which takes place after the seal has been placed onto X person and accepts it] is where the chakra source is added to the user's stats. However much chakra the source had is turned into the number of stats it gives, split between the user's stats evenly, unless the source purposely does otherwise. In this case, the user can choose to activate said stats and add them into theirs but must adhere to the stat rules. If used on bijuu, the user . The amount of stats one can get from said item caps at 150.follows the bijuu rules. With bijuu one must fully knock the bijuu unconscience, in the case of a Jin host, the said player must be unconscience. One person may only have one of these seals on them at a time. A person can refuse the seal at any given time when it is first put onto them although they must have double the users chakra in order to resist. When weapons are sealed into said person, they have the option of releasing the weapon (s) through the spot where the seal was placed, this being the only time the seal can be seen, and seal/unseal the weapon at the speed of their reaction time. Spawning weapons from the seal takes 15 AP. The stats once activated count as a booster.


Character Specific: Yaju Hayate or those he teaches
Wordcount to learn: 5,000
Action Cost: 120 [To place seal] 80 AP [To activate boosts]
Mastery: N
Bonus Requirements:
Canon or Custom: Custom

Name: Inscription Seals
Element: -
Rank: S
Spec Type: Fuuinjutsu/ Ninjutsu
Backstory: This unique set of seals came forth after going through his past records, things or rather jutsu he had used before. There was one that he had made and used with success but only because of their success rate. After spending some time reworking the seals, he added in a few extras due to his knowledge of Ninjutsu to make four new seals.


Appearance: Described Below
Handseals: None
Duration: Described Below
Cooldown: Described Below
Range: 50 meters
Power: Users Chakra
Speed: Users Chakra
Health: Users Chakra
Stat Boosts: None
What it does:

Inscription Seals is a four set Fuuninjutsu and Ninjutsu collaboration that includes a means of both offense and defense through creating tangible seals. Each seal is formed by an Inscription Seal placed on the palms of the users hand and form at the user's Chakra stat.

Inscription Defend- The user holds up both of his hands in front of himself or an ally, creating a large 20 meter tall/wide blue seal. This seal has the health/durability of the users Chakra stat, and if hit with an attack of a higher caliber will shatter but as a result slow it down by half its speed.The seal remains until the user dispels it or it is destroyed. This seal has a cool down of 3 posts.

Inscription Absorb/Reflect- The user holds up their right hand while holding a half tiger hand seal with their left hand in order to create a 10 meter tall/wide red seal. When hit with a jutsu or attack that has a lower attack or strength that the seal, it will spin and turn green, absorbing the attack. After Absorbing the attack, the seal will continue to spin before releasing the attack back at whomever attacked, sending back at the speed it was sent plus half of the users chakra. If a jutsu that has over half of the Seals health in power, the seal disperses. This seal has a cool down of five posts

Inscription Transfer- The user claps the both of their hands together and forms a seal on or around an alley. The user can choose to give said person half of their AP or if the ally is hit by a jutsu while this is on them, grants them half the AP of said attack. This seal has has a cool down of three posts

Inscription Attack- The user holds up both of their hands into the air, channeling their chakra for a post before creating a huge seal, 50 meters wide/tall over a given area. After the formation of this seal above the area, the seal rains down swords made of pure chakra, each one being 3 meters in length (straight blades) and roughly 200 raining down from the seal. The seal only lasts for a post, and after the expendage of the blades it disappears. This seal has a cool down of eight posts.

Only one seal can be in effect at anytime, meaning only one can be used in a post.


Character Specific: Yaju or those he teaches
Wordcount to learn: 8,000
Action Cost: 100 AP for each seal
Mastery: -
Bonus Requirements:
Canon or Custom: Custom

Name: Raitei Shourai
Element: Raiton l Lightning
Rank: A
Spec Type: Ninjutsu
Backstory:


Appearance:
Zero's Jutsu Tumblr_m690tdDixW1qarooko4_250
Handseals: Dog ~> Boar ~> Dragon ~>
Duration: 2 Posts
Cooldown: 3 Posts
Range: 20 meters
Power: 60
Speed: 60
Health:
Stat Boosts: None
What it does:

The User concentrates his chakra in both hands charging it for a single post, in which he cannot use any other techniques, after the one post charge, both of the hands will begin to expel the chakra making them have a blue aura around them. During this time all of the charged chakra causing it to expel a large quantity of lightning. Using precise chakra control and their hands the user expels the lightning as a large blast sending it flying towards the opponent. The speed of the attack once fired is 60 with the strength of 60, before the blast the user calls forth the attack by saying "Obey the command! Thunder Emperor, Come Forth!", although this is for show.(The total wave being 5 meters in diameter.) After Mastery the user can channel the attack through one hand.

Character Specific: Yaju Hayate or Those he teaches
Wordcount to learn: 3,000
Action Cost: 30
Mastery: Y
Bonus Requirements: -
Canon or Custom: Custom

Name: Lightning Seal: Okumura
Element: Raiton
Rank: S
Spec Type: Fuuinjutsu/ Ninjutsu
Backstory:


Appearance: -
Handseals: Dragon > Hare
Duration: Indefinite
Cooldown: X2 posts used
Range: 25 Meters
Power: Users Chakra Stat
Speed: Users Chakra Stat
Health: -
Stat Boosts: None
What it does:

Okumura is a seal like no other, combining Yaju's mastery over Raiton with his immense mastery of the Fuuinjutsu arts. This technique appears as two seal like runes floating in front of the users hands (each seal is 3 meters in diameter [or a 3 meter circle]) that are summoned once the user makes the aforementioned seals. After the seal forms, Yaju is able to call forth lightning from the seals as a new form of attacking adding a new variant to his attacks and defense. Each seal can shoot out lightning and even project the seal from the hand and onto the ground to create a lightning trap that activates once someone steps on it. While in trap form, he cannot summon another one until the trap is either canceled or tripped and the seals go off of the users current chakra as well as the damage. The trap does not immobilize the body, only sends up a dangerous voltage of electricity through the opponents body and damaging them. As for as shooting lightning, it shoots lightning out of it, each bolt of lightning being two meters in total size and moving at the speed of the users chakra. Once the seals are projected the user cannot shoot lightning, instead they must wait until the seals are recalled and formed (takes a post to reform)


Character Specific: Yaju Hayate or those he teaches
Wordcount to learn: 8,000
Action Cost: 80 Ap to activate l 20 to hold
Mastery: N
Bonus Requirements: Have Fuuinjutsu and Ninjutsu, Lightnign as your main element.
Canon or Custom: Custom

Name: Absolute Dark
Element: None
Rank: A
Spec Type: Space-Time
Backstory:

After Rokuro had learned about Space-Time and its many uses, he decided to take a different approach with it and instead make techniques that served as a way to hinder and slow any opponents that he would encounter.


Appearance: Described in Effect
Handseals: Hand Clap > Slam hands onto ground
Duration: Until Canceled
Cooldown: +2 posts used
Range: 25 meters
Power: -
Speed: 50
Health: 60
Stat Boosts: None
What it does:

Absolute Dark is a Barrier in which the user casts over the area of 25 meters, its appearance is a large purple dome with Hexagonal patterns. The user erects this barrier by first channeling their chakra into their hands and then slamming their hands onto the ground. After the following actions have been made the dome will appear around the user and whatever is caught inside of it. The dome forms at the users chakra and has the health of the users chakra/ While the dome is up the opponent will suffer a -30 in their speed and stamina due to this barriers key effects. The barrier has a unique mechanism inside of it that releases small particles in which when they touch someone that does not have the users chakra signature they latch onto their body, creating a disturbance in their body and lowering their performance. While inside of the barrier however, if one were to use a space time tech to teleport out, they would find themselves back inside of the barrier. This barrier remains up for three posts before going on a two post cool down. The only way to block the particle effect is by having a higher health that than the users chakra.


Character Specific: Rokuro Masamune and those he teaches
Wordcount to learn: 4,750
Action Cost: 55
Mastery: Y
Bonus Requirements: Space-time, My permission
Canon or Custom: Custom

Name: Wind Cutter
Element: None
Rank: A
Spec Type: Weaponry
Backstory:


Appearance:
Zero's Jutsu Wind-cutter-effect
Handseals: N/A
Duration: 1 Post
Cooldown: 2 Posts
Range: 15m
Power: 65
Speed: 70
Health: -
Stat Boosts: Speed +60
What it does:

Based off of the fundamentals of Battojutsu, Wind cutter uses these same technique and ideals to create a style that can be used from afar. Wind cutter is performed by channeling all of one's chakra into one arm, essentially using their chakra to speed up their arm's natural reflex's and speed. In essence, the user's arm becomes capable of performing quick, rapid and consecutive draws." The end result is a barrage of sword swings with such great velocity that it is impossible to see with the naked eye. While drawing the blade and executing wind cutter, the user gets a temporary speed boost of +60.

When the user performs the Wind cutter they are capable of making small blades of wind due to the swift drawing of the blade. These blades travel at the users chakra stat , which also have the sharpness/power and are two meters in length, which can travel ten meters before dispersing into nothing. Only 3 blades can be made in a post before going on a two post cool down.

Character Specific: No
Wordcount to learn: 3,000
Action Cost: 30
Mastery: N/A
Bonus Requirements: Be from Kumo, Learn from a Jounin+ in Kumo, or ooc permission, Have Battojutsu Quick Draw
Canon or Custom: Custom

Name: Fatal Shift
Element: -
Rank: S
Spec Type: Weaponry/Tai
Backstory: Fatal shift is an amalgamation of Rokuro's past and present fights, skills and abilities combined into one new form. The appearance of Fatal shift takes on a silver aura around their body, similar to flickering flames. The effects of Fatal Shift can give extraordinary results when activated, allowing the user to use their body to its fullest potential and past it, but as the name suggests it poses a fatal after effect.


Appearance: A silver aura appears over the users body
Handseals: -
Duration: Described in Effect
Cooldown: Described in Effect
Range: Self
Power:
Speed:
Health:
Stat Boosts:
What it does:


Level One
While under the effects of Fatal shift, the body of the user goes into an indefinite overdrive, at the first level the body is not really strained as its only using 25% over the body's limit which for the user is now no issue. At this stage the aura is merely white and surrounds the user's body, granting them a +50 boost in any two stats except for stamina for 6 posts (cooldown being eight posts). Once activated, it cannot be turned off and the user must go through all three posts before the form ends. After the six posts are up the user's stats drop by -10 for three posts and their stamina drops by 20.

Level Two

After training the first level, the user can now undergo the second level of Fatal shift, allowing the body to use 50% over the body's limits, now straining their body to obtain more power to fight. In this form the aura becomes grey and flows off of the users body, granting them +70 in any two stats except for stamina and health for 5 posts, but can now switch them while the duration is continuing. After five posts in this stage, the users body begins to show signs of wear as the user begins to cough up blood, their muscles begin to slowly tear, decreasing their stats by -20 and their health and stamina drop by 25 for 5 posts. The user must spend at least 2000 words in the hospital to recover from the damages done to the body. . The damage done to the body can potentially be negated if the person has some form of regeneration, but in effect the stat drop is cut in half.

Fatal Shift

The last level pushes the body to 100% over the bodies limits, causing the aura to become silver and irradiate over the users body. In its strongest form this give the user +100 in any two stats for 3 posts before the body suffers from the adverse effects of pushing the body too far. While activated the user can't feel the pain of their body or any foreign pain, but after the three posts that the user undergoes this form their body becomes unable to move. At this point their body can no longer move and requires immediate medical attention. To repair their body and be able to move requires 5000 words in the hospital, which could be done solo or with another person and after the initial 5k, they must do 2000 words to rehabilitate their body to get back to normal.

Extra: Although the effects are reversible through medical attention, those with a regenerative effect or a natural way of healing can negate most if not all of the bodily effects, but still pay the cost of their stats falling half below the stated numbers.


Character Specific: Rokuro Masamune or anyone whom he teaches
Wordcount to learn: 4,000 [1st] l 7,000 [2nd] l 10,000 [Final]
Action Cost: 50 l 80 l 120
Mastery: -
Bonus Requirements: Must have Tai or Weaponry
Canon or Custom: Custom

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